Mana Project Studio and Don't Panic Games, in partnership with Sunrise, are proud to introduce to you Cowboy Bebop, the Role-Playing Game: the official tabletop role-playing game of one of the most beloved anime of all time.

Cowboy Bebop, directed by Shinchiro Watanabe, is one of the most famous anime series of all time. Broadcast in 1998 in Japan and all over the world in the following years, it has had a cult following so great to this day that the live-action remake will be one of Netflix's major launches worldwide in November 2021.

In Cowboy Bebop: The Role-Playing Game, players will live through their own stories of bounty hunters in space, in a jazzy universe blending Western, Film Noir, and buddy cop movies, accompanied by one of the best anime soundtracks in history.

The game will be designed by the award-winning Italian authors Fumble, who won the prestigious Italian Game of the Year award in 2020 for Not The End.

It will reach Kickstarter in 2022 and hopefully hit shelves by the end of the year. Its initial launch will feature English, French and Italian languages.

"As a pioneer of Japanese animation in Europe and an early role-player, I have always dreamed of living adventures in the universes of famous anime. We are overjoyed that Sunrise, with whom we have worked for many years, has entrusted us with making this first experience possible," comments Cedric Littardi, founder of Don't Panic Games.

"Cowboy Bebop is part of those anime that made up our cultural background. As fans of the anime, we are thrilled to be able to work on this project, a unique opportunity to design on both the themes of CBB and its strong visual identity. Our goal is to share our passion for Cowboy Bebop with you with this game!" says Michele Paroli, founder and lead designer of Mana Project Studio.

A leaflet presentation will be available exclusively during the Essen SPIEL game fair at the Don't Panic Games booth 2D116.

In the coming months, those who have signed up at https://news.manaprojectstudio.com/cbb-rpg will gain the opportunity to pioneer the game system during its playtests.


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